![]() ![]() He was very impressed (he is very much into different builds) I shared your build with a friend online. Originally posted by Its like whatever *Lazy*:If you're running bloodmage and defensive options (like nature shapeshifter, phase knight, 1 attack per turn, 1 cast per turn satyr talents, diabolic horde health share / +10%, and diabolic horde mastery as an artifact trait slot) you only really have to watch out for perma-disable as a instability mod (mitigated with having one creature use rank 60 axe relic for disable immunity on our diabolic horde mastery artifact trait wielder). hell knight, paladin and purgatorian, liking pali the most, very safe and if I have trouble killing them, they tend to kill themselves. Excellent info, almost makes me want go and unlock bloodmage right away.īut until goblet mechanics changes, I will stick to the my 3 unlocks for now. This setup will clear pretty much all Gate of the Gods fights except fringe ones that require a specific setup to counter. Originally posted by Its like whatever *Lazy*:If you're running bloodmage and defensive options (like nature shapeshifter, phase knight, 1 attack per turn, 1 cast per turn satyr talents, diabolic horde health share / +10%, and diabolic horde mastery as an artifact trait slot) you only really have to watch out for perma-disable as a instability mod (mitigated with having one creature use rank 60 axe relic for disable immunity on our diabolic horde mastery artifact trait wielder).ģ) Gimmicky Gate of the Gods fights. Same as above.ģ) Gimmicky Gate of the Gods fights. This fight still wont be a huge issue since bloodmage class has such heavy health-based-damage you can still auto attack to clear the fight easily.Ģ)Netherbosses that are invulnerable until other conditions are met. Only things that will give you trouble are:ġ) There's a netherboss that nullifies indirect damage from our Tisyas (which is why we use an Erebyss for counter casts which go through indirect damage immunity). ![]() If you're running bloodmage and defensive options (like nature shapeshifter, phase knight, 1 attack per turn, 1 cast per turn satyr talents, diabolic horde health share / +10%, and diabolic horde mastery as an artifact trait slot) you only really have to watch out for perma-disable as a instability mod (mitigated with having one creature use rank 60 axe relic for disable immunity on our diabolic horde mastery artifact trait wielder).
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